ArmnHammer
Saturday, November 5, 2011
Last Week 10
How or what could I improve?
The game is trying to get to the Beta stage, but most of the coding scripts is not responding with the levels.
Did I change my milstone goals? If so, why?
The goals in completing the levels have change. From week 7, I changed the goals from competing against a computer AI to competing against the level itself. The player have to bring the meteriods and planets to him/her-self for points and a total score to complete a level. The meteriods moving are to block the pulling and throw the object away from the target.
We didn't have time to create a AI.
What is working and what in not working in the planning and implementation of the project?
Things that is working;
Character Animations (only the idle animation)
Character Model Imports (the model in the tutorial level is acking strange?)
All Models, Textures, and Skybox. (the tuxture glass problem is solved as well as the ploy-count)
Character Motor (Capable of jumping forward longer and farer)
Grap & Pull mechanics
Scoring mechanics
Transporting mechanics
Tutorial text mechanics
Things that are not working;
Character's other Animations (move & jump animations don't read)
Grappling Hook mechanics needs working.
Codeing on both levels are not compiling with each other.
Level runs slow it too many assets or animations other than the character controller.
Most of the coding of the game is not responding.
How did I deal with the problems that came up?
The character motor problems worked out by the presets and the scale of the level.
The animations will only work on idle (couldn't get the animation script to work with the first player controller).
The goals for the game have change to meet the deadline. Other than that I think it all want well as planned. I can only do things I know I can do, and improve by using and experencing.
What stages of the project am I on and how is it progressing?
How or what could I improve?
Trying to get to the Beta stage of the game.
•Did I change my milestone goals? If so, why?
The characters animation, modeling, and texturing is done. Just trying to right a animation script to work the right way. Edward is working on the tutorial text on the tutorial level as well as the attaching to other plants.
•How did I deal with the problems that came up?
Edward got the transport script working. Now the game can move objects and have meteoroid floating around in a line.
The animations now working and Unity sees the animations scripts, but will only play the idle animation. Now fighting with Unity animation program; my models keep becoming disorder when I change key inputs aging. The game is also running slow if I put to many assets in the level. The level have to be reduced. I am also working with the animations in Unity, I may have to make a animation turn-on script as the player controller is not responding to the animations.
Edward finish with the transport script, now working with the grappling hook mechanic. He said he have problems with getting the player controller to attach to the meteoroids for landing.
Saturday, October 22, 2011
Week 8
•What stages of the project am I on and how is it progressing?
How or what could I improve?
Edward is working on the level this week
Anthony is working on the animations of the character player.
•Did I change my milestone goals? If so, why?
I got week 7 confuse with week 8, but everything is working fine. The main mechanics is working, the character model is unwrapped and ready for coloring, and animations is almost done. Milestone 3 is almost done as soon as the animations are coded in Unity.
•How did I deal with the problems that came up?
Fighting with 3Dmax's animation program; my models keep becoming disorder when I change key inputs.
Edward is making the meteors move within the background in the levels, try to find a transport script, but it work out at the end.
Still working on the animations of the character model, but trobleshooting problems in the making, which most been solved.
No problem on Edward end.
Saturday, October 15, 2011
Week 6
Milestone II
On week 6, I just finish unwarping the character model B.B. and begin putting color and textures on the model. I also was working on the colliders on the character model to make the character’s movement better and fix the “gravity bug” on the colliders.
Edward worked on making the game movement by scaling the assets on the main level. Edward has the “target & pull” mechanic working as well as the scoring system working.
What we to working on the movement of the level, character, and small little meteors fly around the level. I will be working on the animations and controls next week. Edward will be working on the game mechanics some more and a shader for the boundary of the level.
How or what could I improve?
Right now we are reworking the levels so that they are playable.
•Did I change my milestone goals? If so, why?
The goals have changed to add more of a challenge to the level.
•How did I deal with the problems that came up?
I dealt with problems by using websites and troubleshooting anything that i could.
•What is working and what is not working in the planning and implementation of the project?
Right now the main mechanic where you can pull planets work. The move mechanic doesn't work right now.
•Briefly describe your time spent and any problems (within the team, with a computer, etc)
•Evaluate the project as a whole.
The project is getting scaled down from the original idea. But we are having the challenge of making the game fun.
Saturday, September 24, 2011
Week 4
Millstone 3 is done, the basic character model "B.B." is done. There were some set-backs, but the character and platforms are mainly done.
The only thing to do is creating the planets and dividing them into breaking when the player attach to them to pull.
Week 4
Right now we have finshed the level design and are about to put the coding into the game.
•How or what could I improve?
We both can Improve our communication
•Did I change my milestone goals? If so, why?
I wanted to have coding done this week but because the level wasn't ready I decided to finish that and then I got side tracked by adding art :p
•How did I deal with the problems that came up?
We troubleshoot what we can and ask for help with what we don't know.
•What is working and what is not working in the planning and implementation of the project?
Right now the Computer will have to be taken out the game and The winning element would be beating a top score.
•Briefly describe your time spent and any problems (within the team, with a computer, etc)
•Evaluate the project as a whole.
Project is coming along fine but it will be down to the wire to see if we get it done.