Saturday, October 22, 2011

Week 8

•What stages of the project am I on and how is it progressing?
How or what could I improve?

Edward is working on the level this week


Anthony is working on the animations of the character player.




•Did I change my milestone goals? If so, why?

I got week 7 confuse with week 8, but everything is working fine. The main mechanics is working, the character model is unwrapped and ready for coloring, and animations is almost done. Milestone 3 is almost done as soon as the animations are coded in Unity.



•How did I deal with the problems that came up?

Fighting with 3Dmax's animation program; my models keep becoming disorder when I change key inputs.


Edward is making the meteors move within the background in the levels, try to find a transport script, but it work out at the end.




•What is working and what is not working in the planning and implementation of the project?

Still working on the animations of the character model, but trobleshooting problems in the making, which most been solved.


No problem on Edward end.

Saturday, October 15, 2011

Week 6

Milestone II


On week 6, I just finish unwarping the character model B.B. and begin putting color and textures on the model. I also was working on the colliders on the character model to make the character’s movement better and fix the “gravity bug” on the colliders.



Edward worked on making the game movement by scaling the assets on the main level. Edward has the “target & pull” mechanic working as well as the scoring system working.



What we to working on the movement of the level, character, and small little meteors fly around the level. I will be working on the animations and controls next week. Edward will be working on the game mechanics some more and a shader for the boundary of the level.

•What stages of the project am I on and how is it progressing?
How or what could I improve?

Right now we are reworking the levels so that they are playable.

•Did I change my milestone goals? If so, why?

The goals have changed to add more of a challenge to the level.

•How did I deal with the problems that came up?

I dealt with problems by using websites and troubleshooting anything that i could.

•What is working and what is not working in the planning and implementation of the project?

Right now the main mechanic where you can pull planets work. The move mechanic doesn't work right now.

•Briefly describe your time spent and any problems (within the team, with a computer, etc)



•Evaluate the project as a whole.

The project is getting scaled down from the original idea. But we are having the challenge of making the game fun.