Saturday, November 5, 2011

Last Week 10

What stages of the project am I on and how is it progressing?
How or what could I improve?

The game is trying to get to the Beta stage, but most of the coding scripts is not responding with the levels.

Did I change my milstone goals? If so, why?

The goals in completing the levels have change. From week 7, I changed the goals from competing against a computer AI to competing against the level itself. The player have to bring the meteriods and planets to him/her-self for points and a total score to complete a level. The meteriods moving are to block the pulling and throw the object away from the target.

We didn't have time to create a AI.

What is working and what in not working in the planning and implementation of the project?

Things that is working;
Character Animations (only the idle animation)
Character Model Imports (the model in the tutorial level is acking strange?)
All Models, Textures, and Skybox. (the tuxture glass problem is solved as well as the ploy-count)
Character Motor (Capable of jumping forward longer and farer)
Grap & Pull mechanics
Scoring mechanics
Transporting mechanics
Tutorial text mechanics

Things that are not working;
Character's other Animations (move & jump animations don't read)
Grappling Hook mechanics needs working.
Codeing on both levels are not compiling with each other.
Level runs slow it too many assets or animations other than the character controller.
Most of the coding of the game is not responding.

How did I deal with the problems that came up?
The character motor problems worked out by the presets and the scale of the level.
The animations will only work on idle (couldn't get the animation script to work with the first player controller).

The goals for the game have change to meet the deadline. Other than that I think it all want well as planned. I can only do things I know I can do, and improve by using and experencing.

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